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https://github.com/originalnicodr/CinematicUnityExplorer.git
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Remove "Core" namespace, move everything in it up one level
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@@ -4,7 +4,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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namespace UnityExplorer.Loader.BIE
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{
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@@ -9,8 +9,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UniverseLib.Input;
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using UnityExplorer.Loader.BIE;
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#if CPP
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@@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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namespace UnityExplorer
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{
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@@ -3,7 +3,7 @@ using System;
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using System.IO;
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using MelonLoader;
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using UnityExplorer;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.Loader.ML;
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
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@@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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namespace UnityExplorer.Loader.ML
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{
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@@ -4,7 +4,7 @@ using System;
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using System.IO;
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using System.Reflection;
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using UnityEngine;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using UnityExplorer.Loader.STANDALONE;
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using UnityEngine.EventSystems;
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using UniverseLib.Input;
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@@ -3,7 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Config;
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using IniParser.Parser;
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using System.IO;
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using UnityEngine;
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