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progress on lists and dictionaries, fixes for scrollpool
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@@ -531,7 +531,7 @@ namespace UnityExplorer.UI
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placeHolderRect.offsetMin = Vector2.zero;
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placeHolderRect.offsetMax = Vector2.zero;
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SetLayoutElement(placeHolderObj, minWidth: 200, flexibleWidth: 5000);
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//SetLayoutElement(placeHolderObj, minWidth: 20, flexibleWidth: 5000);
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inputField.placeholder = placeholderText;
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@@ -550,9 +550,10 @@ namespace UnityExplorer.UI
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inputTextRect.offsetMin = Vector2.zero;
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inputTextRect.offsetMax = Vector2.zero;
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SetLayoutElement(inputTextObj, minWidth: 200, flexibleWidth: 5000);
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//SetLayoutElement(inputTextObj, minWidth: 200, flexibleWidth: 5000);
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inputField.textComponent = inputText;
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inputField.characterLimit = UIManager.MAX_INPUTFIELD_CHARS;
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new InputFieldRefresher(inputField);
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