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1.8.0, merging Mono and Il2Cpp builds, adding BepInEx support
* Project renamed to Explorer to reflect the new scope * Merged Mono and Il2Cpp builds * Merged BepInEx and MelonLoader builds * Some minor changes to accommodate for this * The release DLL and the config file now use "Explorer" in place of "CppExplorer" for file and folder names
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@@ -1,6 +1,5 @@
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using System;
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using System.Reflection;
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using MelonLoader;
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using UnityEngine;
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namespace Explorer
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@@ -48,7 +47,7 @@ namespace Explorer
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get
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{
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if (NO_INPUT) return Vector3.zero;
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return (Vector3)_mousePosition.GetValue(null);
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return (Vector3)_mousePosition.GetValue(null, null);
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}
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}
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#pragma warning restore IDE1006
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@@ -81,17 +80,17 @@ namespace Explorer
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private static bool TryManuallyLoadInput()
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{
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MelonLogger.Log("UnityEngine.Input is null, trying to load manually....");
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ExplorerCore.Log("UnityEngine.Input is null, trying to load manually....");
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if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule.dll") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule.dll"))
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&& Input != null)
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{
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MelonLogger.Log("Ok!");
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ExplorerCore.Log("Ok!");
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return true;
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}
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else
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{
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MelonLogger.Log("Could not load Input module!");
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ExplorerCore.Log("Could not load Input module!");
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return false;
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}
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}
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