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https://github.com/originalnicodr/CinematicUnityExplorer.git
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Add GameObject.activeSelf toggle to TransformTree, adjust UI Toggle design
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@@ -17,6 +17,7 @@ namespace UnityExplorer.UI.Widgets
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private bool m_enabled;
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public Action<CachedTransform> OnExpandToggled;
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public Action<CachedTransform> OnEnableToggled;
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public Action<GameObject> OnGameObjectClicked;
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public CachedTransform cachedTransform;
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@@ -27,15 +28,20 @@ namespace UnityExplorer.UI.Widgets
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public ButtonRef ExpandButton;
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public ButtonRef NameButton;
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public Toggle EnabledToggle;
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public LayoutElement spacer;
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public void OnMainButtonClicked()
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public void Enable()
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{
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if (cachedTransform.Value)
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OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
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else
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ExplorerCore.LogWarning("The object was destroyed!");
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m_enabled = true;
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UIRoot.SetActive(true);
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}
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public void Disable()
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{
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m_enabled = false;
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UIRoot.SetActive(false);
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}
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public void ConfigureCell(CachedTransform cached, int cellIndex)
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@@ -59,6 +65,8 @@ namespace UnityExplorer.UI.Widgets
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NameButton.ButtonText.text = cached.Value.name;
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NameButton.ButtonText.color = cached.Value.gameObject.activeSelf ? Color.white : Color.grey;
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EnabledToggle.Set(cached.Value.gameObject.activeSelf, false);
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int childCount = cached.Value.childCount;
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if (childCount > 0)
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{
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@@ -82,16 +90,12 @@ namespace UnityExplorer.UI.Widgets
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}
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}
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public void Disable()
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public void OnMainButtonClicked()
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{
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m_enabled = false;
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UIRoot.SetActive(false);
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}
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public void Enable()
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{
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m_enabled = true;
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UIRoot.SetActive(true);
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if (cachedTransform.Value)
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OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
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else
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ExplorerCore.LogWarning("The object was destroyed!");
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}
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public void OnExpandClicked()
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@@ -99,10 +103,15 @@ namespace UnityExplorer.UI.Widgets
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OnExpandToggled?.Invoke(cachedTransform);
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}
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private void OnEnableClicked(bool value)
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{
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OnEnableToggled?.Invoke(cachedTransform);
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}
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public GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateUIObject("TransformCell", parent);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, true, true, true, true, 2, childAlignment: TextAnchor.MiddleCenter);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 2, childAlignment: TextAnchor.MiddleCenter);
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Rect = UIRoot.GetComponent<RectTransform>();
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Rect.anchorMin = new Vector2(0, 1);
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Rect.anchorMax = new Vector2(0, 1);
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@@ -114,9 +123,19 @@ namespace UnityExplorer.UI.Widgets
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UIFactory.SetLayoutElement(spacerObj, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0);
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this.spacer = spacerObj.GetComponent<LayoutElement>();
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// Expand arrow
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ExpandButton = UIFactory.CreateButton(this.UIRoot, "ExpandButton", "►");
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UIFactory.SetLayoutElement(ExpandButton.Component.gameObject, minWidth: 15, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
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// Enabled toggle
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var toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out EnabledToggle, out var behavText, default, 17, 17);
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UIFactory.SetLayoutElement(toggleObj, minHeight: 17, flexibleHeight: 0, minWidth: 17);
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EnabledToggle.onValueChanged.AddListener(OnEnableClicked);
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// Name button
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NameButton = UIFactory.CreateButton(this.UIRoot, "NameButton", "Name", null);
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UIFactory.SetLayoutElement(NameButton.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
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var nameLabel = NameButton.Component.GetComponentInChildren<Text>();
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