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https://github.com/originalnicodr/CinematicUnityExplorer.git
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A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds
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@@ -547,14 +547,14 @@ namespace ExplorerBeta.UI
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itemLabelText.alignment = TextAnchor.MiddleLeft;
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Image itemBgImage = itemBgObj.AddComponent<Image>();
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itemBgImage.color = new Color(0.35f, 0.35f, 0.35f, 1.0f);
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itemBgImage.color = new Color(0.25f, 0.45f, 0.25f, 1.0f);
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Toggle itemToggle = itemObj.AddComponent<Toggle>();
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itemToggle.targetGraphic = itemBgImage;
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itemToggle.isOn = true;
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ColorBlock colors = itemToggle.colors;
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colors.normalColor = new Color(0.35f, 0.35f, 0.35f, 1.0f);
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colors.highlightedColor = new Color(0.35f, 0.65f, 0.35f, 1.0f);
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colors.highlightedColor = new Color(0.25f, 0.45f, 0.25f, 1.0f);
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itemToggle.colors = colors;
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#if CPP
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@@ -609,7 +609,7 @@ namespace ExplorerBeta.UI
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labelRect.anchorMin = Vector2.zero;
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labelRect.anchorMax = Vector2.one;
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labelRect.offsetMin = new Vector2(10f, 6f);
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labelRect.offsetMax = new Vector2(-25f, -7f);
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labelRect.offsetMax = new Vector2(-28f, -7f);
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RectTransform templateRect = templateObj.GetComponent<RectTransform>();
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templateRect.anchorMin = new Vector2(0f, 0f);
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@@ -634,7 +634,7 @@ namespace ExplorerBeta.UI
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RectTransform itemRect = itemObj.GetComponent<RectTransform>();
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itemRect.anchorMin = new Vector2(0f, 0.5f);
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itemRect.anchorMax = new Vector2(1f, 0.5f);
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itemRect.sizeDelta = new Vector2(0f, 20f);
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itemRect.sizeDelta = new Vector2(0f, 25f);
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RectTransform itemBgRect = itemBgObj.GetComponent<RectTransform>();
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itemBgRect.anchorMin = Vector2.zero;
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