mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 18:08:05 +08:00
A few important fixes
* Reflection on Il2CppSystem-namespace instances has been fixed * Type/Value Syntax highlighting generalized and improved globally * Scene changes now refresh the scene-picker dropdown * probably other minor stuff too
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+42
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@@ -7,29 +7,16 @@ using UnityEngine;
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using UnityExplorer.Inspectors;
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using System.IO;
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using UnityExplorer.Unstrip;
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using UnityEngine.SceneManagement;
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namespace UnityExplorer
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{
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer " + VERSION + " (" + PLATFORM + ", " + MODLOADER + ")";
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.0.0";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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public const string PLATFORM =
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#if CPP
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"Il2Cpp";
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#else
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"Mono";
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#endif
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public const string MODLOADER =
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#if ML
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"MelonLoader";
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#else
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"BepInEx";
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#endif
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public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
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public static ExplorerCore Instance { get; private set; }
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@@ -42,7 +29,7 @@ namespace UnityExplorer
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public static bool m_showMenu;
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private static bool s_doneUIInit;
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private static float m_timeSinceStartup;
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private static float s_timeSinceStartup;
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public ExplorerCore()
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{
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@@ -62,32 +49,11 @@ namespace UnityExplorer
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InputManager.Init();
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ForceUnlockCursor.Init();
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#if CPP
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Application.add_logMessageReceived(new Action<string, string, LogType>(LogCallback));
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#else
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Application.logMessageReceived += LogCallback;
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#endif
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SetupEvents();
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ShowMenu = true;
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Log($"{NAME} initialized.");
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}
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private static void SetShowMenu(bool show)
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{
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m_showMenu = show;
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if (UIManager.CanvasRoot)
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{
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UIManager.CanvasRoot.SetActive(show);
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if (show)
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ForceUnlockCursor.SetEventSystem();
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else
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ForceUnlockCursor.ReleaseEventSystem();
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}
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ForceUnlockCursor.UpdateCursorControl();
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Log($"{NAME} {VERSION} initialized.");
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}
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public static void Update()
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@@ -109,9 +75,9 @@ namespace UnityExplorer
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private static void CheckUIInit()
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{
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m_timeSinceStartup += Time.deltaTime;
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s_timeSinceStartup += Time.deltaTime;
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if (m_timeSinceStartup > 0.1f)
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if (s_timeSinceStartup > 0.1f)
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{
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s_doneUIInit = true;
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try
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@@ -129,11 +95,45 @@ namespace UnityExplorer
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}
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}
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public static void OnSceneChange()
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private void SetupEvents()
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{
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#if CPP
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try
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{
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Application.add_logMessageReceived(new Action<string, string, LogType>(LogCallback));
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SceneManager.add_sceneLoaded(new Action<Scene, LoadSceneMode>((Scene a, LoadSceneMode b) => { OnSceneLoaded(); }));
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SceneManager.add_activeSceneChanged(new Action<Scene, Scene>((Scene a, Scene b) => { OnSceneLoaded(); }));
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}
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catch { }
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#else
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Application.logMessageReceived += LogCallback;
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SceneManager.sceneLoaded += (Scene a, LoadSceneMode b) => { OnSceneLoaded(); };
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SceneManager.activeSceneChanged += (Scene a, Scene b) => { OnSceneLoaded(); };
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#endif
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}
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internal void OnSceneLoaded()
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{
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UIManager.OnSceneChange();
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}
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private static void SetShowMenu(bool show)
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{
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m_showMenu = show;
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if (UIManager.CanvasRoot)
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{
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UIManager.CanvasRoot.SetActive(show);
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if (show)
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ForceUnlockCursor.SetEventSystem();
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else
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ForceUnlockCursor.ReleaseEventSystem();
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}
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ForceUnlockCursor.UpdateCursorControl();
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}
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private void LogCallback(string message, string stackTrace, LogType type)
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{
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if (!DebugConsole.LogUnity)
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