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rename "InfiniteScrollRect" to "ScrollPool"
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@@ -9,7 +9,7 @@ using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Widgets
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{
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public class TransformTree : IListDataSource
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public class TransformTree : IPoolDataSource
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{
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public Func<IEnumerable<GameObject>> GetRootEntriesMethod;
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@@ -33,7 +33,7 @@ namespace UnityExplorer.UI.Widgets
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}
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private string currentFilter;
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internal InfiniteScrollRect Scroller;
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internal ScrollPool Scroller;
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internal readonly List<CachedTransform> displayedObjects = new List<CachedTransform>();
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@@ -44,7 +44,7 @@ namespace UnityExplorer.UI.Widgets
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public int ItemCount => displayedObjects.Count;
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public TransformTree(InfiniteScrollRect infiniteScroller)
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public TransformTree(ScrollPool infiniteScroller)
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{
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Scroller = infiniteScroller;
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}
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