From bdad7d722c4b074deb013726fd777275ded102aa Mon Sep 17 00:00:00 2001 From: originalnicodr Date: Sun, 25 Feb 2024 22:16:05 -0300 Subject: [PATCH] UI tweaks. --- src/UI/Panels/CamPaths.cs | 2 +- src/UI/Panels/LightsManger.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/UI/Panels/CamPaths.cs b/src/UI/Panels/CamPaths.cs index d1a1607..4c2dda7 100644 --- a/src/UI/Panels/CamPaths.cs +++ b/src/UI/Panels/CamPaths.cs @@ -37,7 +37,7 @@ namespace UnityExplorer.UI.Panels public override string Name => "Cam Paths"; public override UIManager.Panels PanelType => UIManager.Panels.CamPaths; - public override int MinWidth => 600; + public override int MinWidth => 725; public override int MinHeight => 300; public override Vector2 DefaultAnchorMin => new(0.4f, 0.4f); public override Vector2 DefaultAnchorMax => new(0.6f, 0.6f); diff --git a/src/UI/Panels/LightsManger.cs b/src/UI/Panels/LightsManger.cs index b99b912..02810d9 100644 --- a/src/UI/Panels/LightsManger.cs +++ b/src/UI/Panels/LightsManger.cs @@ -97,7 +97,7 @@ namespace UnityExplorer.UI.Panels UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999); vanillaLightsToggle.onValueChanged.AddListener(ToggleGameLights); vanillaLightsToggle.isOn = true; - toggleText.text = "Toggle Game Lights"; + toggleText.text = "Vanilla Game Lights"; lightsScrollPool = UIFactory.CreateScrollPool(ContentRoot, "NodeList", out GameObject scrollObj, out GameObject scrollContent, new Color(0.03f, 0.03f, 0.03f));