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Namespace/structure cleanup
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.CacheObject;
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namespace UnityExplorer.UI.CacheObject.IValues
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{
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public class InteractiveValueStruct : InteractiveValue
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{
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#region Struct cache / wrapper
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public class StructInfo
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{
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public bool IsSupported;
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public FieldInfo[] Fields;
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public StructInfo(bool isSupported, FieldInfo[] fields)
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{
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IsSupported = isSupported;
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Fields = fields;
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}
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public void SetValue(object instance, string input, int fieldIndex)
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{
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var field = Fields[fieldIndex];
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object val;
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if (field.FieldType == typeof(string))
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val = input;
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else
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{
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if (!ParseUtility.TryParse(input, field.FieldType, out val, out Exception ex))
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{
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ExplorerCore.LogWarning("Unable to parse input!");
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if (ex != null) ExplorerCore.Log(ex.ReflectionExToString());
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return;
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}
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}
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field.SetValue(instance, val);
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}
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public string GetValue(object instance, int fieldIndex)
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{
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var field = Fields[fieldIndex];
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var value = field.GetValue(instance);
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return ParseUtility.ToStringForInput(value, field.FieldType);
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}
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}
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private static readonly Dictionary<string, StructInfo> typeSupportCache = new Dictionary<string, StructInfo>();
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private const BindingFlags INSTANCE_FLAGS = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public;
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private const string SYSTEM_VOID = "System.Void";
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public static bool SupportsType(Type type)
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{
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if (!type.IsValueType || string.IsNullOrEmpty(type.AssemblyQualifiedName) || type.FullName == SYSTEM_VOID)
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return false;
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if (typeSupportCache.TryGetValue(type.AssemblyQualifiedName, out var info))
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return info.IsSupported;
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var supported = false;
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var fields = type.GetFields(INSTANCE_FLAGS);
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if (fields.Length > 0)
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{
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if (fields.Any(it => !ParseUtility.CanParse(it.FieldType)))
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{
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supported = false;
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info = new StructInfo(supported, null);
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}
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else
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{
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supported = true;
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info = new StructInfo(supported, fields);
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}
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}
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typeSupportCache.Add(type.AssemblyQualifiedName, info);
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return supported;
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}
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#endregion
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public object RefInstance;
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public StructInfo CurrentInfo;
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private Type lastStructType;
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private ButtonRef applyButton;
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private readonly List<GameObject> fieldRows = new List<GameObject>();
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private readonly List<InputFieldRef> inputFields = new List<InputFieldRef>();
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private readonly List<Text> labels = new List<Text>();
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public override void OnBorrowed(CacheObjectBase owner)
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{
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base.OnBorrowed(owner);
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applyButton.Component.gameObject.SetActive(owner.CanWrite);
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}
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// Setting value from owner to this
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public override void SetValue(object value)
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{
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RefInstance = value;
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var type = RefInstance.GetType();
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if (type != lastStructType)
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{
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CurrentInfo = typeSupportCache[type.AssemblyQualifiedName];
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SetupUIForType();
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lastStructType = type;
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}
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for (int i = 0; i < CurrentInfo.Fields.Length; i++)
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{
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inputFields[i].Text = CurrentInfo.GetValue(RefInstance, i);
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}
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}
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private void OnApplyClicked()
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{
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try
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{
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for (int i = 0; i < CurrentInfo.Fields.Length; i++)
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{
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CurrentInfo.SetValue(RefInstance, inputFields[i].Text, i);
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}
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CurrentOwner.SetUserValue(RefInstance);
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning("Exception setting value: " + ex);
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}
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}
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// UI Setup for type
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private void SetupUIForType()
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{
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for (int i = 0; i < CurrentInfo.Fields.Length || i <= inputFields.Count; i++)
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{
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if (i >= CurrentInfo.Fields.Length)
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{
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if (i >= inputFields.Count)
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break;
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fieldRows[i].SetActive(false);
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continue;
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}
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if (i >= inputFields.Count)
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AddEditorRow();
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fieldRows[i].SetActive(true);
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string label = SignatureHighlighter.Parse(CurrentInfo.Fields[i].FieldType, false);
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label += $" <color={SignatureHighlighter.FIELD_INSTANCE}>{CurrentInfo.Fields[i].Name}</color>:";
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labels[i].text = label;
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}
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}
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private void AddEditorRow()
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{
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var row = UIFactory.CreateUIObject("HoriGroup", UIRoot);
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//row.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
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UIFactory.SetLayoutElement(row, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(row, false, false, true, true, 8, childAlignment: TextAnchor.MiddleLeft);
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fieldRows.Add(row);
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var label = UIFactory.CreateLabel(row, "Label", "notset", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(label.gameObject, minHeight: 25, minWidth: 50, flexibleWidth: 0);
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label.horizontalOverflow = HorizontalWrapMode.Wrap;
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labels.Add(label);
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var input = UIFactory.CreateInputField(row, "InputField", "...");
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UIFactory.SetLayoutElement(input.UIRoot, minHeight: 25, minWidth: 200);
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var fitter = input.UIRoot.AddComponent<ContentSizeFitter>();
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fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
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input.Component.lineType = InputField.LineType.MultiLineNewline;
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inputFields.Add(input);
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}
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// UI Construction
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveValueStruct", false, false, true, true, 3, new Vector4(4, 4, 4, 4),
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new Color(0.06f, 0.06f, 0.06f), TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleWidth: 9999);
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applyButton = UIFactory.CreateButton(UIRoot, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
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UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 175);
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applyButton.OnClick += OnApplyClicked;
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return UIRoot;
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}
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}
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}
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