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* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window. * Unstripped the AssetBundle class (just the stuff we need) * Finished Search Page * Finished Options Page (very simple) * Various refactoring and restructuring of the project * cleanups
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@@ -59,7 +59,7 @@ namespace UnityExplorer.Tests
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GameObject.DontDestroyOnLoad(TestSprite);
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//// test loading a tex from file
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//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\Explorer\Tex_Nemundis_Nebula.png");
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//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\UnityExplorer\Tex_Nemundis_Nebula.png");
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//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
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ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
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