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* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window. * Unstripped the AssetBundle class (just the stuff we need) * Finished Search Page * Finished Options Page (very simple) * Various refactoring and restructuring of the project * cleanups
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@@ -171,6 +171,10 @@
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<HintPath>$(BIEMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.AssetBundleModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.dll</HintPath>
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<Private>False</Private>
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@@ -384,6 +388,7 @@
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<Compile Include="UI\Shared\PageHandler.cs" />
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<Compile Include="UI\Shared\SyntaxColors.cs" />
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<Compile Include="UI\UIManager.cs" />
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<Compile Include="Unstrip\AssetBundle\AssetBundleUnstrip.cs" />
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<Compile Include="Unstrip\ColorUtility\ColorUtilityUnstrip.cs" />
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<Compile Include="Unstrip\ImageConversion\ImageConversionUnstrip.cs" />
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<Compile Include="Helpers\ICallHelper.cs" />
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