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Implement DisplayManager, ability to use other monitors
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@@ -21,6 +21,7 @@ namespace UnityExplorer.Config
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// Actual UE Settings
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public static ConfigElement<KeyCode> Master_Toggle;
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public static ConfigElement<int> Target_Display;
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public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
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public static ConfigElement<bool> Force_Unlock_Mouse;
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public static ConfigElement<KeyCode> Force_Unlock_Toggle;
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@@ -79,6 +80,11 @@ namespace UnityExplorer.Config
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"The key to enable or disable UnityExplorer's menu and features.",
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KeyCode.F7);
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Target_Display = new ConfigElement<int>("Target Display",
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"The monitor index for UnityExplorer to use, if you have multiple. 0 is the default display, 1 is secondary, etc. " +
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"A restart is required to deactivate extra windows.",
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0);
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Main_Navbar_Anchor = new ConfigElement<UIManager.VerticalAnchor>("Main Navbar Anchor",
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"The vertical anchor of the main UnityExplorer Navbar, in case you want to move it.",
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UIManager.VerticalAnchor.Top);
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