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IL2CPP List/Dict support, cleanups
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@@ -50,6 +50,21 @@ namespace UnityExplorer.UI.Widgets
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}
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private string currentFilter;
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public void Init()
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{
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ScrollPool.Initialize(this);
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}
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public void Clear()
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{
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this.displayedObjects.Clear();
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displayIndex = 0;
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autoExpandedIDs.Clear();
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expandedInstanceIDs.Clear();
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}
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public void OnGameObjectClicked(GameObject obj)
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{
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if (OnClickOverrideHandler != null)
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@@ -68,12 +83,6 @@ namespace UnityExplorer.UI.Widgets
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GetRootEntriesMethod = getRootEntriesMethod;
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}
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public void Init()
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{
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ScrollPool.Initialize(this);
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}
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public bool IsCellExpanded(int instanceID)
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{
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return Filtering ? autoExpandedIDs.Contains(instanceID)
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