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Make InputFieldRef helper, InteractiveString and IOUtility
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@@ -18,7 +18,7 @@ namespace UnityExplorer.UI.CacheObject.Views
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public LayoutElement KeyGroupLayout;
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public Text KeyLabel;
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public ButtonRef KeyInspectButton;
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public InputField KeyInputField;
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public InputFieldRef KeyInputField;
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public Text KeyInputTypeLabel;
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public static Color EvenColor = new Color(0.07f, 0.07f, 0.07f);
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@@ -75,10 +75,10 @@ namespace UnityExplorer.UI.CacheObject.Views
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// input field
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var keyInputObj = UIFactory.CreateInputField(keyGroup, "KeyInput", "empty", out KeyInputField);
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UIFactory.SetLayoutElement(keyInputObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 0, preferredWidth: 200);
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KeyInputField = UIFactory.CreateInputField(keyGroup, "KeyInput", "empty");
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UIFactory.SetLayoutElement(KeyInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 0, preferredWidth: 200);
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//KeyInputField.lineType = InputField.LineType.MultiLineNewline;
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KeyInputField.readOnly = true;
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KeyInputField.InputField.readOnly = true;
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return root;
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}
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