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More progress, and change Aggressive Mouse Unlock behaviour
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@@ -55,7 +55,7 @@ namespace UnityExplorer.UI.Widgets
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ScrollPool.Initialize(this);
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}
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public void DisableCell(TransformCell cell, int index) => cell.Disable();
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//public void DisableCell(TransformCell cell, int index) => cell.Disable();
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public bool IsCellExpanded(int instanceID)
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