mirror of
https://github.com/originalnicodr/CinematicUnityExplorer.git
synced 2026-10-11 09:58:02 +08:00
add AddListener helper for IL2CPP, cleanup some unity extensions
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@@ -492,12 +492,6 @@ namespace UnityExplorer.UI.Modules
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customTypeLayout.flexibleHeight = 0;
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m_customTypeInput = customTypeObj.GetComponent<InputField>();
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m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc...";
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//m_customTypeInput.onFocusSelectAll = true;
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//#if MONO
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// m_customTypeInput.onSelect.AddListener((string val) => { OnContextButtonClicked(SearchContext.Custom); });
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//#else
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// m_customTypeInput.onSelect.AddListener(new Action<string>((string val) => { OnContextButtonClicked(SearchContext.Custom); }));
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//#endif
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// search input
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@@ -558,11 +552,7 @@ namespace UnityExplorer.UI.Modules
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sceneDropLayout.minWidth = 220;
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sceneDropLayout.minHeight = 25;
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#if MONO
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m_sceneDropdown.onValueChanged.AddListener(OnSceneDropdownChanged);
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#else
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m_sceneDropdown.onValueChanged.AddListener(new Action<int>(OnSceneDropdownChanged));
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#endif
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void OnSceneDropdownChanged(int value)
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{
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if (value < 4)
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@@ -598,11 +588,7 @@ namespace UnityExplorer.UI.Modules
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childDrop.options.Add(new Dropdown.OptionData { text = "Root Objects Only" });
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childDrop.options.Add(new Dropdown.OptionData { text = "Children Only" });
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#if MONO
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childDrop.onValueChanged.AddListener(OnChildDropdownChanged);
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#else
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childDrop.onValueChanged.AddListener(new Action<int>(OnChildDropdownChanged));
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#endif
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void OnChildDropdownChanged(int value)
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{
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m_childFilter = (ChildFilter)value;
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@@ -617,11 +603,8 @@ namespace UnityExplorer.UI.Modules
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searchBtnLayout.minHeight = 30;
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searchBtnLayout.flexibleHeight = 0;
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var searchBtn = searchBtnObj.GetComponent<Button>();
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#if MONO
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searchBtn.onClick.AddListener(OnUnitySearchClicked);
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#else
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searchBtn.onClick.AddListener(new Action(OnUnitySearchClicked));
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#endif
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}
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internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110)
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@@ -632,11 +615,7 @@ namespace UnityExplorer.UI.Modules
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m_contextButtons.Add(context, btn);
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#if MONO
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btn.onClick.AddListener(() => { OnContextButtonClicked(context); });
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#else
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btn.onClick.AddListener(new Action(() => { OnContextButtonClicked(context); }));
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#endif
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var btnLayout = btnObj.AddComponent<LayoutElement>();
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btnLayout.minHeight = 25;
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@@ -719,11 +698,8 @@ namespace UnityExplorer.UI.Modules
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mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
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mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
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mainBtn.colors = mainColors;
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#if CPP
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mainBtn.onClick.AddListener(new Action(() => { OnResultClicked(thisIndex); }));
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#else
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mainBtn.onClick.AddListener(() => { OnResultClicked(thisIndex); });
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#endif
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Text mainText = mainButtonObj.GetComponentInChildren<Text>();
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mainText.alignment = TextAnchor.MiddleLeft;
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