Add "one-shot" option for TransformTree updating

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Sinai committed 2022-03-10 17:56:21 +11:00
1 parent 3b6b9768fb
commit f00134b283
4 files changed
+76 -41

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+3 -3
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@@ -82,7 +82,7 @@ namespace UnityExplorer.Inspectors
this.Target = newTarget;
GOControls.UpdateGameObjectInfo(true, true);
GOControls.UpdateTransformControlValues(true);
TransformTree.RefreshData(true, false, true);
TransformTree.RefreshData(true, false, true, false);
UpdateComponents();
}
@@ -109,7 +109,7 @@ namespace UnityExplorer.Inspectors
GOControls.UpdateGameObjectInfo(false, false);
TransformTree.RefreshData(true, false, false);
TransformTree.RefreshData(true, false, false, false);
UpdateComponents();
}
}
@@ -220,7 +220,7 @@ namespace UnityExplorer.Inspectors
var newObject = new GameObject(input);
newObject.transform.parent = GOTarget.transform;
TransformTree.RefreshData(true, false, true);
TransformTree.RefreshData(true, false, true, false);
}
private void OnAddComponentClicked(string input)