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Add "one-shot" option for TransformTree updating
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@@ -64,7 +64,7 @@ namespace UnityExplorer.ObjectExplorer
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public void UpdateTree()
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{
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SceneHandler.Update();
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Tree.RefreshData(true, false, false);
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Tree.RefreshData(true, false, false, false);
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}
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public void JumpToTransform(Transform transform)
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@@ -94,7 +94,7 @@ namespace UnityExplorer.ObjectExplorer
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SceneHandler.SelectedScene = SceneHandler.LoadedScenes[value];
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SceneHandler.Update();
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Tree.RefreshData(true, true, true);
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Tree.RefreshData(true, true, true, false);
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OnSelectedSceneChanged(SceneHandler.SelectedScene.Value);
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}
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@@ -158,7 +158,7 @@ namespace UnityExplorer.ObjectExplorer
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}
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Tree.CurrentFilter = input;
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Tree.RefreshData(true, false, true);
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Tree.RefreshData(true, false, true, false);
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}
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private void TryLoadScene(LoadSceneMode mode, Dropdown allSceneDrop)
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@@ -259,7 +259,7 @@ namespace UnityExplorer.ObjectExplorer
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Tree = new TransformTree(scrollPool, GetRootEntries);
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Tree.Init();
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Tree.RefreshData(true, true, true);
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Tree.RefreshData(true, true, true, false);
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//scrollPool.Viewport.GetComponent<Mask>().enabled = false;
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//UIRoot.GetComponent<Mask>().enabled = false;
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