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Added a button in the game object inspector panel to move the object to the camera position (and rotation). Also minor UI adjustment on the CamPaths panel.
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@@ -214,7 +214,7 @@ namespace UnityExplorer.UI.Panels
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UIFactory.SetLayoutElement(fourthRow, minHeight: 25, flexibleWidth: 9999);
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saveLoadInputField = UIFactory.CreateInputField(fourthRow, "PathName", "File name");
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UIFactory.SetLayoutElement(saveLoadInputField.GameObject, minWidth: 330, minHeight: 25);
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UIFactory.SetLayoutElement(saveLoadInputField.GameObject, minWidth: 320, minHeight: 25);
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GameObject spacer1 = UIFactory.CreateUIObject("Spacer", fourthRow);
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LayoutElement spaceLayout1 = UIFactory.SetLayoutElement(spacer1, minWidth: 20, flexibleWidth: 0);
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