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Misc cleanups and adjustments
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@@ -460,11 +460,10 @@ namespace UnityExplorer.UI
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public static InputFieldRef CreateInputField(GameObject parent, string name, string placeHolderText)
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{
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GameObject mainObj = CreateUIObject(name, parent);
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//SetLayoutGroup<VerticalLayoutGroup>(mainObj, true, true, true, true);
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Image mainImage = mainObj.AddComponent<Image>();
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mainImage.type = Image.Type.Sliced;
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mainImage.color = new Color(0.04f, 0.04f, 0.04f, 0.75f);
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mainImage.color = new Color(0, 0, 0, 0.5f);
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var inputField = mainObj.AddComponent<InputField>();
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Navigation nav = inputField.navigation;
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@@ -480,7 +479,6 @@ namespace UnityExplorer.UI
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GameObject textArea = CreateUIObject("TextArea", mainObj);
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textArea.AddComponent<RectMask2D>();
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//textArea.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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RectTransform textAreaRect = textArea.GetComponent<RectTransform>();
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textAreaRect.anchorMin = Vector2.zero;
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@@ -488,8 +486,6 @@ namespace UnityExplorer.UI
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textAreaRect.offsetMin = Vector2.zero;
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textAreaRect.offsetMax = Vector2.zero;
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// mainInput.textViewport = textArea.GetComponent<RectTransform>();
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GameObject placeHolderObj = CreateUIObject("Placeholder", textArea);
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Text placeholderText = placeHolderObj.AddComponent<Text>();
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SetDefaultTextValues(placeholderText);
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@@ -505,8 +501,6 @@ namespace UnityExplorer.UI
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placeHolderRect.offsetMin = Vector2.zero;
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placeHolderRect.offsetMax = Vector2.zero;
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//SetLayoutElement(placeHolderObj, minWidth: 20, flexibleWidth: 5000);
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inputField.placeholder = placeholderText;
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GameObject inputTextObj = CreateUIObject("Text", textArea);
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