3.1.6 - don't bother setting pixelPerfect on canvas

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Sinai committed 2021-01-14 17:46:32 +11:00
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commit fdfaaadd89
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@@ -166,7 +166,7 @@ namespace UnityExplorer.UI
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.referencePixelsPerUnit = 100;
canvas.sortingOrder = 999;
canvas.pixelPerfect = false;
//canvas.pixelPerfect = false;
CanvasScaler scaler = rootObj.AddComponent<CanvasScaler>();
scaler.referenceResolution = new Vector2(1920, 1080);