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3.1.6 - don't bother setting pixelPerfect on canvas
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@@ -166,7 +166,7 @@ namespace UnityExplorer.UI
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canvas.renderMode = RenderMode.ScreenSpaceCamera;
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canvas.referencePixelsPerUnit = 100;
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canvas.sortingOrder = 999;
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canvas.pixelPerfect = false;
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//canvas.pixelPerfect = false;
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CanvasScaler scaler = rootObj.AddComponent<CanvasScaler>();
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scaler.referenceResolution = new Vector2(1920, 1080);
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