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CinematicUnityExplorer/.github/workflows/dotnet.yml
T
Sebastián A 271261307d actions: Update dotnet.yml (#73)
Add support for C/C++ in the pipeline and upload the newer igcs connector.

It was necessary to create two different build scripts because for some reason
when you install the msvc compiler in a github action everything Just Breaks.

Then we create two different jobs to make sure they're independent instances of
containers that don't mess with other's environments.
2024-05-05 20:27:18 -03:00

134 lines
4.1 KiB
YAML

name: Build CinematicUnityExplorer
# Controls when the action will run.
on:
push:
branches: [master]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
build_dotnet:
runs-on: windows-latest
if: "!contains(github.event.head_commit.message, '-noci')"
steps:
# Setup
- name: Checkout latest
uses: actions/checkout@v3
with:
submodules: true
- name: Setup dotnet
uses: actions/setup-dotnet@v3
with:
dotnet-version: '6.x'
# Run build script
- name: Build UE
run: ./build.ps1
# Upload artifacts
- name: Upload BepInEx.IL2CPP
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.BepInEx.IL2CPP.zip
path: ./Release/CinematicUnityExplorer.BepInEx.IL2CPP/
- name: Upload BepInEx.IL2CPP.CoreCLR
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.BepInEx.IL2CPP.CoreCLR.zip
path: ./Release/CinematicUnityExplorer.BepInEx.IL2CPP.CoreCLR/
- name: Upload BepInEx.Unity.IL2CPP.CoreCLR
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR.zip
path: ./Release/CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR/
- name: Upload BepInEx5.Mono
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.BepInEx5.Mono.zip
path: ./Release/CinematicUnityExplorer.BepInEx5.Mono/
- name: Upload BepInEx6.Mono
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.BepInEx6.Mono.zip
path: ./Release/CinematicUnityExplorer.BepInEx6.Mono/
- name: Upload BepInEx6.Unity.Mono
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.BepInEx6.Unity.Mono.zip
path: ./Release/CinematicUnityExplorer.BepInEx6.Unity.Mono/
- name: Upload MelonLoader.IL2CPP
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.MelonLoader.IL2CPP.zip
path: ./Release/CinematicUnityExplorer.MelonLoader.IL2CPP/
- name: Upload MelonLoader.IL2CPP.net6preview
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.MelonLoader.IL2CPP.net6preview.zip
path: ./Release/CinematicUnityExplorer.MelonLoader.IL2CPP.net6preview/
- name: Upload MelonLoader.IL2CPP.CoreCLR
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR.zip
path: ./Release/CinematicUnityExplorer.MelonLoader.IL2CPP.CoreCLR/
- name: Upload MelonLoader.Mono
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.MelonLoader.Mono.zip
path: ./Release/CinematicUnityExplorer.MelonLoader.Mono/
- name: Upload Standalone.IL2CPP
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.Standalone.IL2CPP.zip
path: ./Release/CinematicUnityExplorer.Standalone.IL2CPP/
- name: Upload Standalone.Mono
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.Standalone.Mono.zip
path: ./Release/CinematicUnityExplorer.Standalone.Mono/
- name: Upload Editor
uses: actions/upload-artifact@v3
with:
name: CinematicUnityExplorer.Editor.zip
path: ./UnityEditorPackage/
build_connector:
runs-on: windows-latest
if: "!contains(github.event.head_commit.message, '-noci')"
steps:
- name: Checkout latest
uses: actions/checkout@v3
with:
submodules: true
- name: Setup C/C++
uses: TheMrMilchmann/setup-msvc-dev@v3.0.0
with:
arch: x64
# Run build script
- name: Build Unity IGCS Connector
run: ./build_connector.ps1
- name: Upload Unity IGCS Connector
uses: actions/upload-artifact@v3
with:
name: UnityIGCSConnector.dll
path: ./Release/UnityIGCSConnector.dll