Files
CinematicUnityExplorer/src/CachedObjects/CacheGameObject.cs
T
sinaioutlander 6bafab785b 1.4.1
* Cleanup some small bugs introduced in 1.4.0
* Added better exception handling for failed Reflection, and the ability to hide failed reflection members in the Reflection window, as well as see the error type.
* Reflection window members now display the full name instead of just the member name (eg. "Camera.main" instead of just "main").
2020-08-22 17:17:11 +10:00

54 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheGameObject : CacheObject
{
private GameObject m_gameObject;
public CacheGameObject(object obj)
{
if (obj != null)
m_gameObject = GetGameObject(obj);
}
private GameObject GetGameObject(object obj)
{
if (obj is Il2CppSystem.Object ilObj)
{
var ilType = ilObj.GetIl2CppType();
if (ilType == ReflectionHelpers.GameObjectType || ilType == ReflectionHelpers.TransformType)
{
return ilObj.TryCast<GameObject>() ?? ilObj.TryCast<Transform>()?.gameObject;
}
}
return null;
}
public override void DrawValue(Rect window, float width)
{
UIHelpers.GameobjButton(m_gameObject, null, false, width);
}
public override void SetValue()
{
throw new NotImplementedException("TODO");
}
public override void UpdateValue()
{
base.UpdateValue();
m_gameObject = GetGameObject(Value);
}
}
}