Files
CinematicUnityExplorer/src/Inspectors_OLD/GameObjects/GameObjectInspector.cs
T

350 lines
14 KiB
C#

//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using UnityEngine;
//using UnityEngine.UI;
//using UnityExplorer.Core.Runtime;
//namespace UnityExplorer.Inspectors.GameObjects
//{
// public class GameObjectInspector : InspectorBase
// {
// public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
// public static GameObjectInspector ActiveInstance { get; private set; }
// public GameObject TargetGO;
// //// sub modules
// //internal static ChildList s_childList;
// //internal static ComponentList s_compList;
// //internal static GameObjectControls s_controls;
// internal static bool m_UIConstructed;
// public GameObjectInspector(GameObject target) : base(target)
// {
// ActiveInstance = this;
// TargetGO = target;
// if (!TargetGO)
// {
// ExplorerCore.LogWarning("Target GameObject is null!");
// return;
// }
// // one UI is used for all gameobject inspectors. no point recreating it.
// if (!m_UIConstructed)
// {
// m_UIConstructed = true;
// //s_childList = new ChildList();
// //s_compList = new ComponentList();
// //s_controls = new GameObjectControls();
// //ConstructUI();
// }
// }
// public override void SetActive()
// {
// base.SetActive();
// ActiveInstance = this;
// }
// public override void SetInactive()
// {
// base.SetInactive();
// ActiveInstance = null;
// }
// internal void ChangeInspectorTarget(GameObject newTarget)
// {
// if (!newTarget)
// return;
// this.Target = this.TargetGO = newTarget;
// }
// // Update
// //public override void Update()
// //{
// // base.Update();
// // if (m_pendingDestroy || !this.IsActive)
// // return;
// // RefreshTopInfo();
// // s_childList.RefreshChildObjectList();
// // s_compList.RefreshComponentList();
// // s_controls.RefreshControls();
// // if (GameObjectControls.s_sliderChangedWanted)
// // GameObjectControls.UpdateSliderControl();
// //}
// private static GameObject s_content;
// public override GameObject Content
// {
// get => s_content;
// set => s_content = value;
// }
// private static string m_lastName;
// public static InputField m_nameInput;
// private static string m_lastPath;
// public static InputField m_pathInput;
// private static RectTransform m_pathInputRect;
// private static GameObject m_pathGroupObj;
// private static Text m_hiddenPathText;
// private static RectTransform m_hiddenPathRect;
// private static Toggle m_enabledToggle;
// private static Text m_enabledText;
// private static bool? m_lastEnabledState;
// private static Dropdown m_layerDropdown;
// private static int m_lastLayer = -1;
// private static Text m_sceneText;
// private static string m_lastScene;
// internal void RefreshTopInfo()
// {
// var target = TargetGO;
// string name = target.name;
// if (m_lastName != name)
// {
// m_lastName = name;
// m_nameInput.text = m_lastName;
// }
// if (target.transform.parent)
// {
// if (!m_pathGroupObj.activeSelf)
// m_pathGroupObj.SetActive(true);
// var path = target.transform.GetTransformPath(true);
// if (m_lastPath != path)
// {
// m_lastPath = path;
// m_pathInput.text = path;
// m_hiddenPathText.text = path;
// LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
// LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
// }
// }
// else if (m_pathGroupObj.activeSelf)
// m_pathGroupObj.SetActive(false);
// if (m_lastEnabledState != target.activeSelf)
// {
// m_lastEnabledState = target.activeSelf;
// m_enabledToggle.isOn = target.activeSelf;
// m_enabledText.text = target.activeSelf ? "Enabled" : "Disabled";
// m_enabledText.color = target.activeSelf ? Color.green : Color.red;
// }
// if (m_lastLayer != target.layer)
// {
// m_lastLayer = target.layer;
// m_layerDropdown.value = target.layer;
// }
// if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != target.scene.name)
// {
// m_lastScene = target.scene.name;
// if (!string.IsNullOrEmpty(target.scene.name))
// m_sceneText.text = m_lastScene;
// else
// m_sceneText.text = "None (Asset/Resource)";
// }
// }
// // UI Callbacks
// private static void OnApplyNameClicked()
// {
// if (ActiveInstance == null)
// return;
// ActiveInstance.TargetGO.name = m_nameInput.text;
// }
// private static void OnEnableToggled(bool enabled)
// {
// if (ActiveInstance == null)
// return;
// ActiveInstance.TargetGO.SetActive(enabled);
// }
// private static void OnLayerSelected(int layer)
// {
// if (ActiveInstance == null)
// return;
// ActiveInstance.TargetGO.layer = layer;
// }
// internal static void OnBackButtonClicked()
// {
// if (ActiveInstance == null)
// return;
// ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
// }
// //#region UI CONSTRUCTION
// //internal void ConstructUI()
// //{
// // var parent = InspectorManager.m_inspectorContent;
// // s_content = UIFactory.CreateScrollView(parent, "GameObjectInspector_Content", out GameObject scrollContent, out _,
// // new Color(0.1f, 0.1f, 0.1f));
// // UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent.transform.parent.gameObject, true, true, true, true);
// // UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, true, true, true, 5);
// // var contentFitter = scrollContent.GetComponent<ContentSizeFitter>();
// // contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
// // ConstructTopArea(scrollContent);
// // s_controls.ConstructControls(scrollContent);
// // var midGroupObj = ConstructMidGroup(scrollContent);
// // s_childList.ConstructChildList(midGroupObj);
// // s_compList.ConstructCompList(midGroupObj);
// // LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
// // Canvas.ForceUpdateCanvases();
// //}
// //private void ConstructTopArea(GameObject scrollContent)
// //{
// // // path row
// // m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, "TopArea", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
// // var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
// // pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
// // UIFactory.SetLayoutElement(m_pathGroupObj, minHeight: 20, flexibleHeight: 75);
// // // Back button
// // var backButton = UIFactory.CreateButton(m_pathGroupObj, "BackButton", "◄", OnBackButtonClicked, new Color(0.15f, 0.15f, 0.15f));
// // UIFactory.SetLayoutElement(backButton.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
// // m_hiddenPathText = UIFactory.CreateLabel(m_pathGroupObj, "HiddenPathText", "", TextAnchor.MiddleLeft);
// // m_hiddenPathText.color = Color.clear;
// // m_hiddenPathText.fontSize = 14;
// // m_hiddenPathText.raycastTarget = false;
// // var hiddenFitter = m_hiddenPathText.gameObject.AddComponent<ContentSizeFitter>();
// // hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// // UIFactory.SetLayoutElement(m_hiddenPathText.gameObject, minHeight: 25, flexibleHeight: 125, minWidth: 250, flexibleWidth: 9000);
// // UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(m_hiddenPathText.gameObject, true, true, true, true);
// // // Path input
// // var pathInputObj = UIFactory.CreateInputField(m_hiddenPathText.gameObject, "PathInputField", "...");
// // UIFactory.SetLayoutElement(pathInputObj, minHeight: 25, flexibleHeight: 75, preferredWidth: 400, flexibleWidth: 9999);
// // var pathInputRect = pathInputObj.GetComponent<RectTransform>();
// // pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
// // m_pathInput = pathInputObj.GetComponent<InputField>();
// // m_pathInput.text = ActiveInstance.TargetGO.transform.GetTransformPath();
// // m_pathInput.readOnly = true;
// // m_pathInput.lineType = InputField.LineType.MultiLineNewline;
// // m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
// // var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
// // textRect.offsetMin = new Vector2(3, 3);
// // textRect.offsetMax = new Vector2(3, 3);
// // m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
// // m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
// // // name and enabled row
// // var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, "NameGroup", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
// // UIFactory.SetLayoutElement(nameRowObj, minHeight: 25, flexibleHeight: 0);
// // var nameRect = nameRowObj.GetComponent<RectTransform>();
// // nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
// // var nameLabel = UIFactory.CreateLabel(nameRowObj, "NameLabel", "Name:", TextAnchor.MiddleCenter, Color.grey, true, 14);
// // UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 55, flexibleWidth: 0);
// // var nameInputObj = UIFactory.CreateInputField(nameRowObj, "NameInput", "...");
// // var nameInputRect = nameInputObj.GetComponent<RectTransform>();
// // nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
// // m_nameInput = nameInputObj.GetComponent<InputField>();
// // m_nameInput.text = ActiveInstance.TargetGO.name;
// // var applyNameBtn = UIFactory.CreateButton(nameRowObj, "ApplyNameButton", "Apply", OnApplyNameClicked);
// // UIFactory.SetLayoutElement(applyNameBtn.gameObject, minWidth: 65, minHeight: 25, flexibleHeight: 0);
// // var applyNameRect = applyNameBtn.GetComponent<RectTransform>();
// // applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
// // var activeLabel = UIFactory.CreateLabel(nameRowObj, "ActiveLabel", "Active:", TextAnchor.MiddleCenter, Color.grey, true, 14);
// // UIFactory.SetLayoutElement(activeLabel.gameObject, minWidth: 55, minHeight: 25);
// // var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, "EnabledToggle", out m_enabledToggle, out m_enabledText);
// // UIFactory.SetLayoutElement(enabledToggleObj, minHeight: 25, minWidth: 100, flexibleWidth: 0);
// // m_enabledText.text = "Enabled";
// // m_enabledText.color = Color.green;
// // m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
// // // layer and scene row
// // var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, "SceneLayerRow", false, true, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
// // // layer
// // var layerLabel = UIFactory.CreateLabel(sceneLayerRow, "LayerLabel", "Layer:", TextAnchor.MiddleCenter, Color.grey, true, 14);
// // UIFactory.SetLayoutElement(layerLabel.gameObject, minWidth: 55, flexibleWidth: 0);
// // var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown, "", 14, OnLayerSelected);
// // m_layerDropdown.options.Clear();
// // for (int i = 0; i < 32; i++)
// // {
// // var layer = RuntimeProvider.Instance.LayerToName(i);
// // m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
// // }
// // UIFactory.SetLayoutElement(layerDropdownObj, minWidth: 120, flexibleWidth: 2000, minHeight: 25);
// // // scene
// // var sceneLabel = UIFactory.CreateLabel(sceneLayerRow, "SceneLabel", "Scene:", TextAnchor.MiddleCenter, Color.grey, true, 14);
// // UIFactory.SetLayoutElement(sceneLabel.gameObject, minWidth: 55, flexibleWidth: 0);
// // m_sceneText = UIFactory.CreateLabel(sceneLayerRow, "SceneText", "", TextAnchor.MiddleLeft);
// // UIFactory.SetLayoutElement(m_sceneText.gameObject, minWidth: 120, flexibleWidth: 2000);
// //}
// //private GameObject ConstructMidGroup(GameObject parent)
// //{
// // var midGroupObj = UIFactory.CreateHorizontalGroup(parent, "MidGroup", true, true, true, true, 5, default, new Color(1, 1, 1, 0));
// // UIFactory.SetLayoutElement(midGroupObj, minHeight: 300, flexibleHeight: 3000);
// // return midGroupObj;
// //}
// //#endregion
// }
//}