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mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2026-10-11 01:48:07 +08:00
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e2fec2d0d4cab1862c86f336387b2235387c1205
CinematicUnityExplorer/src/UI
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originalnicodr e2fec2d0d4 Deleted previous tilt handling when changing the freecam rotation. Also added a comment on an implementation that changes the camera orientation relative to its tilt.
2024-02-20 23:46:53 -03:00
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Panels
Deleted previous tilt handling when changing the freecam rotation. Also added a comment on an implementation that changes the camera orientation relative to its tilt.
2024-02-20 23:46:53 -03:00
Widgets
Fixed cam path visualizer for when following objects, and fixed the path sometimes giving errors when trying to start.
2024-02-15 20:52:07 -03:00
DisplayManager.cs
Wrapped the InputManager so I can disable the games input when we enable the freecam (if it's using Unity's input solution).
2024-02-04 17:12:29 -03:00
ExplorerUIBase.cs
Update to C# 10.0, global usings
2022-05-26 06:19:50 +10:00
Notification.cs
Update to C# 10.0, global usings
2022-05-26 06:19:50 +10:00
UEPanelManager.cs
Update to C# 10.0, global usings
2022-05-26 06:19:50 +10:00
UIManager.cs
Added animators panel and toggle hotkey to pause NPCs animations.
2024-02-10 12:48:47 -03:00
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