Debug x64 Release x64 Create Create NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing Use Use 16.0 Win32Proj {6399cafa-d04a-44fb-8c1d-1fc3a3b59c00} DL2GameOverhaulScript 10.0 DL2GameOverhaulScript DynamicLibrary true v143 MultiByte DynamicLibrary false v143 true MultiByte .asi EGameTools false $(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64) $(VC_IncludePath);$(WindowsSDK_IncludePath); EGameTools .asi $(LibraryPath) $(VC_IncludePath);$(WindowsSDK_IncludePath); true x64-windows true x64-windows false Level3 true _DEBUG;DL2GameOverhaulScript_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) true Use pch.h stdcpplatest MultiThreadedDebug pch;source\ImGui;source\MinHook; $(IntDir)$(TargetName)_$(PlatformTarget).pch Windows true false libMinHook-x64-v141-mtd.lib;%(AdditionalDependencies) source\MinHook\lib; copy /Y "$(SolutionDir)Extra Files\Default Config\EGameTools.ini" "$(SolutionDir)$(PlatformShortName)\$(Configuration)\EGameTools.ini" Copying the default config file to the debug build directory Level3 true true true _WINDOWS;_USRDLL;%(PreprocessorDefinitions) true Use pch.h stdcpplatest pch;source\ImGui;source\MinHook;%(AdditionalIncludeDirectories) None false $(IntDir)$(TargetName)_$(PlatformTarget).pch Windows true true false false source\MinHook\lib;%(AdditionalLibraryDirectories) libMinHook-x64-v141-mtd.lib;$(CoreLibraryDependencies);%(AdditionalDependencies) /NOIMPLIB /NOEXP %(AdditionalOptions) copy /Y "$(SolutionDir)Extra Files\Default Config\EGameTools.ini" "$(SolutionDir)$(PlatformShortName)\$(Configuration)\EGameTools.ini" Copying the default config file to the release build directory