Debug
x64
Release
x64
Create
Create
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
Use
Use
16.0
Win32Proj
{6399cafa-d04a-44fb-8c1d-1fc3a3b59c00}
DL2GameOverhaulScript
10.0
DL2GameOverhaulScript
DynamicLibrary
true
v143
MultiByte
DynamicLibrary
false
v143
true
MultiByte
.asi
EGameTools
false
$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)
$(VC_IncludePath);$(WindowsSDK_IncludePath);
EGameTools
.asi
$(LibraryPath)
$(VC_IncludePath);$(WindowsSDK_IncludePath);
true
x64-windows
true
x64-windows
false
Level3
true
_DEBUG;DL2GameOverhaulScript_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
true
Use
pch.h
stdcpplatest
MultiThreadedDebug
pch;source\ImGui;source\MinHook;
$(IntDir)$(TargetName)_$(PlatformTarget).pch
Windows
true
false
libMinHook-x64-v141-mtd.lib;%(AdditionalDependencies)
source\MinHook\lib;
copy /Y "$(SolutionDir)Extra Files\Default Config\EGameTools.ini" "$(SolutionDir)$(PlatformShortName)\$(Configuration)\EGameTools.ini"
Copying the default config file to the debug build directory
Level3
true
true
true
_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
true
Use
pch.h
stdcpplatest
pch;source\ImGui;source\MinHook;%(AdditionalIncludeDirectories)
None
false
$(IntDir)$(TargetName)_$(PlatformTarget).pch
Windows
true
true
false
false
source\MinHook\lib;%(AdditionalLibraryDirectories)
libMinHook-x64-v141-mtd.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)
/NOIMPLIB /NOEXP %(AdditionalOptions)
copy /Y "$(SolutionDir)Extra Files\Default Config\EGameTools.ini" "$(SolutionDir)$(PlatformShortName)\$(Configuration)\EGameTools.ini"
Copying the default config file to the release build directory