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https://github.com/EricPlayZ/EGameTools.git
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12 lines
281 B
C++
12 lines
281 B
C++
#pragma once
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#include <EGSDK\Imports.h>
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class IObject {
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#pragma region GENERATED by ExportClassToCPPH.py
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public:
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VIRTUAL_CALL(0, void __fastcall, SetPlatform, ());
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VIRTUAL_CALL(1, IObject *__fastcall, sub_11DE70, (char a1), a1);
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GAME_IMPORT IObject();
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#pragma endregion
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}; |