Files
EGameTools/_IDAScripts/generated/IObject-unclean.h
T

12 lines
281 B
C++

#pragma once
#include <EGSDK\Imports.h>
class IObject {
#pragma region GENERATED by ExportClassToCPPH.py
public:
VIRTUAL_CALL(0, void __fastcall, SetPlatform, ());
VIRTUAL_CALL(1, IObject *__fastcall, sub_11DE70, (char a1), a1);
GAME_IMPORT IObject();
#pragma endregion
};