Files
EGameTools/_IDAScripts/generated/IScriptManager-unclean.h
T

22 lines
771 B
C++

#pragma once
#include <EGSDK\Imports.h>
class IScriptManager {
#pragma region GENERATED by ExportClassToCPPH.py
public:
VIRTUAL_CALL(0, _QWORD *__fastcall, sub_1207C0, (char a1), a1);
private:
VIRTUAL_CALL(1, static void, RunAllInitializationCallbacks, ());
public:
VIRTUAL_CALL(2, void __fastcall, SetPlatform, ());
VIRTUAL_CALL(3, void __fastcall, _SetPlatform1, ());
virtual void _StrippedVFunc1() = 0;
VIRTUAL_CALL(5, void __fastcall, _SetPlatform2, ());
VIRTUAL_CALL(6, bool, updateRttiParams, ());
GAME_IMPORT static bool AddInitializationCallback(void (*)(void));
GAME_IMPORT static void RegisterForceUsage(class CRTTI &);
GAME_IMPORT IScriptManager();
GAME_IMPORT static void RegisterForceUsage(class rtti::Type &);
#pragma endregion
};