mirror of
https://github.com/EricPlayZ/EGameTools.git
synced 2026-10-10 21:03:03 +08:00
22 lines
771 B
C++
22 lines
771 B
C++
#pragma once
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#include <EGSDK\Imports.h>
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class IScriptManager {
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#pragma region GENERATED by ExportClassToCPPH.py
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public:
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VIRTUAL_CALL(0, _QWORD *__fastcall, sub_1207C0, (char a1), a1);
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private:
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VIRTUAL_CALL(1, static void, RunAllInitializationCallbacks, ());
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public:
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VIRTUAL_CALL(2, void __fastcall, SetPlatform, ());
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VIRTUAL_CALL(3, void __fastcall, _SetPlatform1, ());
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virtual void _StrippedVFunc1() = 0;
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VIRTUAL_CALL(5, void __fastcall, _SetPlatform2, ());
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VIRTUAL_CALL(6, bool, updateRttiParams, ());
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GAME_IMPORT static bool AddInitializationCallback(void (*)(void));
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GAME_IMPORT static void RegisterForceUsage(class CRTTI &);
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GAME_IMPORT IScriptManager();
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GAME_IMPORT static void RegisterForceUsage(class rtti::Type &);
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#pragma endregion
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}; |