mirror of
https://github.com/EricPlayZ/EGameTools.git
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21 lines
701 B
C++
21 lines
701 B
C++
#pragma once
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#include <EGSDK\Imports.h>
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class IMessagePipeSet {
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#pragma region GENERATED by ExportClassToCPPH.py
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public:
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VIRTUAL_CALL(0, uint64_t*, sub_1233F0, (char a1), a1);
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virtual void _StrippedVFunc1() = 0;
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virtual void _StrippedVFunc2() = 0;
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virtual void _StrippedVFunc3() = 0;
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virtual void _StrippedVFunc4() = 0;
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virtual void _StrippedVFunc5() = 0;
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virtual void _StrippedVFunc6() = 0;
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virtual void _StrippedVFunc7() = 0;
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virtual void _StrippedVFunc8() = 0;
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virtual void _StrippedVFunc9() = 0;
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virtual void _StrippedVFunc10() = 0;
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virtual void _StrippedVFunc11() = 0;
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GAME_IMPORT virtual ttl::string_base<char> ToString(CRTTIObject const*) const;
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#pragma endregion
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}; |