Files
EGameTools/_IDAScripts/generated/cbs/msg/IMessagePipeSet.h
T

21 lines
701 B
C++

#pragma once
#include <EGSDK\Imports.h>
class IMessagePipeSet {
#pragma region GENERATED by ExportClassToCPPH.py
public:
VIRTUAL_CALL(0, uint64_t*, sub_1233F0, (char a1), a1);
virtual void _StrippedVFunc1() = 0;
virtual void _StrippedVFunc2() = 0;
virtual void _StrippedVFunc3() = 0;
virtual void _StrippedVFunc4() = 0;
virtual void _StrippedVFunc5() = 0;
virtual void _StrippedVFunc6() = 0;
virtual void _StrippedVFunc7() = 0;
virtual void _StrippedVFunc8() = 0;
virtual void _StrippedVFunc9() = 0;
virtual void _StrippedVFunc10() = 0;
virtual void _StrippedVFunc11() = 0;
GAME_IMPORT virtual ttl::string_base<char> ToString(CRTTIObject const*) const;
#pragma endregion
};