Files
EGameTools/EGameTools/source/game/GamePH/LocalClientDI.h
T

15 lines
205 B
C++

#pragma once
#include "..\buffer.h"
namespace GamePH {
class PlayerDI_PH;
class LocalClientDI {
public:
union {
buffer<0x90, PlayerDI_PH*> pPlayerDI_PH;
};
static LocalClientDI* Get();
};
}