mirror of
https://github.com/EricPlayZ/EGameTools.git
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9c705ef652
- Now using precompiled headers for extremely fast compilation times :D
25 lines
520 B
C++
25 lines
520 B
C++
#pragma once
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#include "..\game\GamePH\TimeWeather\EWeather.h"
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#include "menu.h"
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namespace Menu {
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namespace World {
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extern float time;
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extern float gameSpeed;
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extern KeyBindOption freezeTime;
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extern KeyBindOption slowMotion;
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extern float slowMotionSpeed;
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extern float slowMotionTransitionTime;
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extern GamePH::TimeWeather::EWeather::TYPE weather;
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class Tab : MenuTab {
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public:
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Tab() : MenuTab("World", 3) {}
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void Update() override;
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void Render() override;
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static Tab instance;
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};
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}
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} |