Files
EGameTools/DL2GameOverhaulScript/source/sigscan/offsets.h
T

76 lines
6.4 KiB
C

#pragma once
#include "..\memory.h"
#include "sigscan.h"
#define AddOffset(name, moduleName, pattern, type, retType)\
static retType Get_## name () {\
static retType name = NULL;\
if (Memory::IsValidPtr(name)) return name;\
return name=reinterpret_cast<retType>(PatternScanner::FindPattern(moduleName, {pattern, type}));\
}
#define AddStaticOffset(name, off)\
static DWORD64 Get_## name () {\
static DWORD64 name = 0;\
if (name) return name; \
return name=static_cast<DWORD64>(off);\
}
#define AddStaticOffset2(name, moduleName, off) \
static DWORD64 Get_## name () {\
static DWORD64 name = 0;\
if (Memory::IsValidPtr(name)) return name;\
return name=reinterpret_cast<DWORD64>(GetModuleHandle(moduleName)) + static_cast<DWORD64>(off);\
}
struct Offsets {
// ntdll.dll
//AddOffset(LdrpCallInitRoutine, "ntdll.dll", "[48 89 5C 24 08 44 89 44 24 18 48", PatternType::Address, PDWORD64)
//AddOffset(LdrpRunInitializeRoutines, "ntdll.dll", "[48 89 4C 24 08 53 56 57 41 54 41 55 41 56 41 57 48 81 EC 90", PatternType::Address, PDWORD64) // for win7
// Input related
AddOffset(g_CInput, "engine_x64_rwdi.dll", "48 8B 0D [?? ?? ?? ?? 48 85 C9 74 0F 48 8B 01 84 D2", PatternType::RelativePointer, PDWORD64*)
// Player vars related
AddStaticOffset(LoadPlayerVariableFunc_size, 0x14E)
AddOffset(LoadPlayerFloatVariable, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 8B D0 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8D 94 24 ?? ?? ?? ?? 48 8B 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 84 24 ?? ?? ?? ??", PatternType::RelativePointer, PDWORD64);
AddOffset(InitializePlayerVariables, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 8B F0 48 8B CF", PatternType::RelativePointer, DWORD64)
AddStaticOffset(initPlayerFloatVarsInstr_offset, 0x99);
AddStaticOffset(initPlayerBoolVarsInstr_offset, 0x2E7);
AddOffset(PlayerState, "gamedll_ph_x64_rwdi.dll", "4C 8B 35 [?? ?? ?? ?? 4C 8B E2", PatternType::RelativePointer, LPVOID)
// Game related
AddStaticOffset(gameDI_PH2_offset, 0x28)
AddOffset(CLobbySteam, "engine_x64_rwdi.dll", "48 8B 05 [?? ?? ?? ?? 48 85 C0 74 05 48 83 C0 08 C3", PatternType::RelativePointer, LPVOID)
AddOffset(g_PlayerObjProperties, "gamedll_ph_x64_rwdi.dll", "48 8B D9 48 89 0D [?? ?? ?? ??", PatternType::RelativePointer, LPVOID)
AddOffset(g_DayNightCycle, "gamedll_ph_x64_rwdi.dll", "48 8B 0D [?? ?? ?? ?? 48 85 C9 74 10 E8 ?? ?? ?? ?? 84 C0 74 07 B0 01 48 83 C4 28 C3 32 C0", PatternType::RelativePointer, LPVOID)
//AddOffset(g_CameraFPPDI, "gamedll_ph_x64_rwdi.dll", "48 89 05 [?? ?? ?? ?? 40 84 FF", PatternType::RelativePointer, PDWORD64)
AddOffset(g_FreeCamera, "gamedll_ph_x64_rwdi.dll", "48 89 05 [?? ?? ?? ?? 48 89 4C 24 ??", PatternType::RelativePointer, PDWORD64)
AddStaticOffset2(g_BackgroundModuleScreenController, "gamedll_ph_x64_rwdi.dll", 0x3377760)
//AddOffset(CameraFPPDI_VT, "gamedll_ph_x64_rwdi.dll", "48 8D 05 [?? ?? ?? ?? 48 89 07 48 8D 4F 60", PatternType::RelativePointer, DWORD64)
// Functions
AddOffset(ReadVideoSettings, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 8D 4C 24 ?? FF 15 ?? ?? ?? ?? 48 C7 C2 ?? ?? ?? ??", PatternType::RelativePointer, LPVOID)
AddOffset(CalculateFreeCamCollision, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 8B 06 4C 8D 4C 24 ??", PatternType::RelativePointer, LPVOID)
//AddOffset(GetViewCamera, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 85 C0 74 28 48 8B C8", PatternType::RelativePointer, LPVOID)
AddOffset(CreatePlayerHealthModule, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 4C 8B F1 E8 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??", PatternType::Address, LPVOID)
AddOffset(LifeSetHealth, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 49 8D 4C 24 ?? 49 03 CE", PatternType::RelativePointer, LPVOID)
AddOffset(TogglePhotoMode, "gamedll_ph_x64_rwdi.dll", "48 83 EC 48 38 91 ?? ?? ?? ??", PatternType::Address, LPVOID)
//AddOffset(OnUpdate_ChangeMap, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 88 44 24 20 48 8B 84 24 ?? ?? ?? ?? 48 83 78 ?? ??", PatternType::RelativePointer, LPVOID)
AddOffset(ShowTPPModelFunc2, "gamedll_ph_x64_rwdi.dll", "E8 [?? ?? ?? ?? 45 8D 45 40", PatternType::RelativePointer, LPVOID)
AddOffset(ShowTPPModelFunc3, "gamedll_ph_x64_rwdi.dll", "E9 [?? ?? ?? ?? 48 85 D2 74 0A", PatternType::RelativePointer, LPVOID)
//AddOffset(CalculateOutOfBoundsTimer, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 0F B6 99", PatternType::Address, LPVOID)
AddOffset(IsNotOutOfBounds, "gamedll_ph_x64_rwdi.dll", "48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC ?? 4C 8B F9 48 85 D2", PatternType::Address, LPVOID)
//AddOffset(GetTimeWeatherSystem, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? 33 D2 48 8B C8 E8 ?? ?? ?? ?? 49 8D 4F 38", PatternType::RelativePointer, LPVOID)
//AddOffset(SetForcedWeather, "engine_x64_rwdi.dll", "89 51 68 C3 CC CC CC CC CC CC CC CC CC CC CC CC", PatternType::Address, LPVOID)
//AddOffset(GetCurrentWeather, "engine_x64_rwdi.dll", "48 8B 41 78 48 85 C0 75 0F", PatternType::Address, LPVOID)
AddOffset(MoveCameraFromForwardUpPos, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 8B 03 48 8B CB F3 0F 10 9B ?? ?? ?? ??", PatternType::RelativePointer, LPVOID)
//AddOffset(GetForwardVector, "engine_x64_rwdi.dll", "4C 8B 41 38 41 8B 40 48", PatternType::Address, LPVOID)
//AddOffset(IsLoading, "engine_x64_rwdi.dll", "48 8B 05 ?? ?? ?? ?? 48 8B 51 38", PatternType::Address, LPVOID)
//AddOffset(ShowUIManager, "engine_x64_rwdi.dll", "48 8B 0D ?? ?? ?? ?? E9 ?? ?? ?? ?? CC CC CC CC 48 8B 49 ?? E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 48 8B 49 ?? E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 48 8B 49 ?? E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 48 8B 49 ?? E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 40 53", PatternType::Address, LPVOID)
//AddOffset(GetGameTimeDelta, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? F3 0F 59 05 ?? ?? ?? ?? F3 0F 58 03", PatternType::RelativePointer, LPVOID)
AddOffset(CRTTI_FindField, "engine_x64_rwdi.dll", "E8 [?? ?? ?? ?? 48 85 C0 75 2C", PatternType::RelativePointer, LPVOID)
AddOffset(CRTTIFieldTypedNative_Get_float, "engine_x64_rwdi.dll", "48 89 5C 24 ?? 57 48 83 EC 20 8B 41 14 49 8B F8 4C 8B 02 48 8B D9 C1 E8 11 48 8B CA A8 01 74 06 41 FF 50 30 EB 04 41 FF 50 20 4C 8B C8 48 8B 43 60 48 85 C0 74 13 48 8B D7 49 8B C9 48 8B 5C 24 ?? 48 83 C4 20 5F 48 FF E0 48 63 43 50 48 8B 5C 24 ?? 42 8B 0C 08", PatternType::Address, LPVOID)
};
#undef AddOffset
#undef AddStaticOffset
#undef AddStaticOffset2