mirror of
https://github.com/EricPlayZ/EGameTools.git
synced 2026-10-10 04:43:03 +08:00
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#include <Windows.h>
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#include <vector>
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#include <list>
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#include <Psapi.h>
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#include <string_view>
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enum class PatternType {
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Address,
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Pointer,
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PointerBYTE,
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PointerWORD,
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PointerDWORD,
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PointerQWORD,
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RelativePointer,
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RelativePointerBYTE,
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RelativePointerWORD,
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RelativePointerDWORD,
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RelativePointerQWORD,
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};
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struct Pattern {
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const char* pattern;
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PatternType type;
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};
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class PatternScanner {
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private:
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template <typename T> static LPVOID ResolveRelativePtr(LPVOID Address) {
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if (!Address)
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return nullptr;
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T offset = *reinterpret_cast<T*>(Address);
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if (!offset)
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return nullptr;
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return reinterpret_cast<LPVOID>(reinterpret_cast<DWORD64>(Address) + offset + sizeof(T));
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}
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template <typename T> static LPVOID ResolvePtr(LPVOID Address) {
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if (!Address)
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return nullptr;
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return reinterpret_cast<LPVOID>(*reinterpret_cast<T*>(Address));
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}
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public:
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static LPVOID FindPattern(LPVOID startAddress, DWORD64 searchSize, const Pattern &pattern);
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static LPVOID FindPattern(const std::string_view ModuleName, const Pattern &pattern);
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static LPVOID FindPattern(const Pattern &pattern);
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static std::vector<LPVOID> FindPatterns(const std::string_view ModuleName, const Pattern &pattern);
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static std::vector<LPVOID> FindPatterns(LPVOID startAddress, DWORD64 searchSize, const Pattern &pattern);
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static LPVOID FindPattern(LPVOID startAddress, DWORD64 searchSize, const Pattern* patterns, float *ratio = nullptr);
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static LPVOID FindPattern(const std::string_view ModuleName, Pattern* patterns, float *ratio = nullptr);
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}; |