mirror of
https://github.com/EricPlayZ/EGameTools.git
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9459ddd9c7
- Refactored the TPP model code
25 lines
488 B
C++
25 lines
488 B
C++
#pragma once
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#include <WTypesbase.h>
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namespace GamePH {
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namespace TimeWeather {
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class CSystem;
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}
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class LevelDI {
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public:
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bool IsLoading();
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bool IsLoaded();
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LPVOID GetViewCamera();
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float GetTimeDelta();
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void SetViewCamera(LPVOID viewCam);
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float GetTimePlayed();
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void ShowUIManager(bool enabled);
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bool IsTimerFrozen();
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float TimerGetSpeedUp();
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void TimerSetSpeedUp(float timeScale);
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TimeWeather::CSystem* GetTimeWeatherSystem();
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static LevelDI* Get();
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};
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} |