mirror of
https://github.com/EricPlayZ/EGameTools.git
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9c705ef652
- Now using precompiled headers for extremely fast compilation times :D
19 lines
431 B
C++
19 lines
431 B
C++
#pragma once
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#include "..\Vector3.h"
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namespace Engine {
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class CBaseCamera {
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public:
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/*union {
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buffer<0x48, float> yaw;
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buffer<0x4C, float> X;
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buffer<0x58, float> pitch;
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buffer<0x5C, float> Y;
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buffer<0x6C, float> Z;
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};*/
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Vector3* GetForwardVector(Vector3* outForwardVec);
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Vector3* GetUpVector(Vector3* outUpVec);
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Vector3* GetLeftVector(Vector3* outLeftVec);
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Vector3* GetPosition(Vector3* outPos);
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};
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} |