Files
EGameTools/DL2GameOverhaulScript/source/game/GamePH/DayNightCycle.h
T
EricPlayZ 9c705ef652 - Major code refactor! This means easier option additions and easier code navigation/readability!
- Now using precompiled headers for extremely fast compilation times :D
2024-02-11 06:11:25 +02:00

17 lines
262 B
C++

#pragma once
#include "..\buffer.h"
namespace GamePH {
class DayNightCycle {
public:
union {
buffer<0x10, float> time1;
buffer<0x20, float> time2;
buffer<0x5C, float> time3;
};
void SetDaytime(float time);
static DayNightCycle* Get();
};
}