mirror of
https://github.com/EricPlayZ/EGameTools.git
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9c705ef652
- Now using precompiled headers for extremely fast compilation times :D
17 lines
262 B
C++
17 lines
262 B
C++
#pragma once
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#include "..\buffer.h"
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namespace GamePH {
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class DayNightCycle {
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public:
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union {
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buffer<0x10, float> time1;
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buffer<0x20, float> time2;
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buffer<0x5C, float> time3;
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};
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void SetDaytime(float time);
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static DayNightCycle* Get();
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};
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} |