Files
EGameTools/DL2GameOverhaulScript/source/game/GamePH/PlayerObjProperties.h
T
EricPlayZ 9c705ef652 - Major code refactor! This means easier option additions and easier code navigation/readability!
- Now using precompiled headers for extremely fast compilation times :D
2024-02-11 06:11:25 +02:00

19 lines
346 B
C++

#pragma once
#include "..\buffer.h"
namespace Engine {
class CoPhysicsProperty;
}
namespace GamePH {
class PlayerObjProperties {
public:
union {
buffer<0xF0, Engine::CoPhysicsProperty*> pCoPhysicsProperty;
buffer<0x2E80, bool> isOutOfBounds;
buffer<0x2E84, float> outOfBoundsTimer;
};
static PlayerObjProperties* Get();
};
}