mirror of
https://github.com/EricPlayZ/EGameTools.git
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9c705ef652
- Now using precompiled headers for extremely fast compilation times :D
19 lines
346 B
C++
19 lines
346 B
C++
#pragma once
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#include "..\buffer.h"
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namespace Engine {
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class CoPhysicsProperty;
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}
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namespace GamePH {
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class PlayerObjProperties {
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public:
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union {
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buffer<0xF0, Engine::CoPhysicsProperty*> pCoPhysicsProperty;
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buffer<0x2E80, bool> isOutOfBounds;
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buffer<0x2E84, float> outOfBoundsTimer;
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};
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static PlayerObjProperties* Get();
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};
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} |