diff --git a/shaders/lib/diffuse_lighting.glsl b/shaders/lib/diffuse_lighting.glsl index d83bf83..b6436f2 100644 --- a/shaders/lib/diffuse_lighting.glsl +++ b/shaders/lib/diffuse_lighting.glsl @@ -262,12 +262,12 @@ vec3 doIndirectLighting( #ifndef VOXY_PROGRAM uniform float centerDepthSmooth; -#ifdef IEXT +#ifdef IEXT_ENABLED uniform bool IEXT_KEY_1; #endif vec3 calculateFlashlight(in vec2 texcoord, in vec3 viewPos, in vec3 albedo, in vec3 normal, out vec4 flashLightSpecularData, bool hand){ - #ifdef IEXT + #ifdef IEXT_ENABLED if(!IEXT_KEY_1) return vec3(0.0); #endif