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Hopefully fix https://github.com/Merlin1809/Eclipse-Shader/issues/12
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@@ -84,7 +84,7 @@ void main() {
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WsunVec = normalize(mat3(gbufferModelViewInverse) * sunPosition);
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WsunVec = normalize(mat3(gbufferModelViewInverse) * sunPosition);
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#endif
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#endif
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#ifdef CUSTOM_MOON_ROTATION
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#if defined CUSTOM_MOON_ROTATION && defined OVERWORLD_SHADER
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vec3 moonVec = customMoonVecSSBO;
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vec3 moonVec = customMoonVecSSBO;
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sunlightCol *= smoothstep(0.005, 0.09, length(moonVec - WsunVec));
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sunlightCol *= smoothstep(0.005, 0.09, length(moonVec - WsunVec));
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#else
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#else
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@@ -1,6 +1,6 @@
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option.SHADER_VERSION_LABEL = §dECLIPSE§r - A Bliss Edit
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option.SHADER_VERSION_LABEL = §dECLIPSE§r - A Bliss Edit
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prefix.SHADER_VERSION_LABEL = V
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prefix.SHADER_VERSION_LABEL = V
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value.SHADER_VERSION_LABEL.482 = 2.1.0
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value.SHADER_VERSION_LABEL.482 = 2.1.1
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# if you're here to translate, this is not a joke, these do what they say
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# if you're here to translate, this is not a joke, these do what they say
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profile.POTATO=§4Potato
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profile.POTATO=§4Potato
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