diff --git a/shaders/lib/diffuse_lighting.glsl b/shaders/lib/diffuse_lighting.glsl index b6436f2..d7951b2 100644 --- a/shaders/lib/diffuse_lighting.glsl +++ b/shaders/lib/diffuse_lighting.glsl @@ -263,12 +263,12 @@ vec3 doIndirectLighting( #ifndef VOXY_PROGRAM uniform float centerDepthSmooth; #ifdef IEXT_ENABLED -uniform bool IEXT_KEY_1; +uniform bool IEXT_KEY_0; #endif vec3 calculateFlashlight(in vec2 texcoord, in vec3 viewPos, in vec3 albedo, in vec3 normal, out vec4 flashLightSpecularData, bool hand){ #ifdef IEXT_ENABLED - if(!IEXT_KEY_1) return vec3(0.0); + if(!IEXT_KEY_0) return vec3(0.0); #endif // vec3 shiftedViewPos = viewPos + vec3(-0.25, 0.2, 0.0);