Merlin1809
2026-04-10 16:03:17 +02:00
parent ff4b14fac0
commit 26cfc431a9
3 changed files with 9 additions and 4 deletions
+7 -2
View File
@@ -262,6 +262,11 @@ vec4 raymarchLPV(
#endif
#if defined FLASHLIGHT && defined FLASHLIGHT_FOG_ILLUMINATION
#ifdef IEXT_ENABLED
if (!IEXT_KEY_0) continue;
#endif
// vec3 shiftedViewPos = mat3(gbufferModelView)*(progressW-cameraPosition) + vec3(-0.25, 0.2, 0.0);
// vec3 shiftedPlayerPos = mat3(gbufferModelViewInverse) * shiftedViewPos;
vec3 shiftedViewPos;
@@ -464,7 +469,7 @@ vec4 waterVolumetrics(vec3 rayStart, vec3 rayEnd, float rayLength, vec2 dither,
vec3 Indirectlight = _ambient * WaterAbsorbance;
#if defined LPV_VL_FOG_ILLUMINATION && defined IS_LPV_ENABLED && defined LPV_VL_FOG_ILLUMINATION_HANDHELD_WATER
#if defined LPV_VL_FOG_ILLUMINATION && defined IS_LPV_ENABLED && defined LPV_VL_FOG_ILLUMINATION_HANDHELD_WATER && !defined FLASHLIGHT
float lightRange = 0.0;
vec3 handLightCol = GetHandLight(heldItemId, progressP, lightRange);
@@ -694,7 +699,7 @@ vec4 waterVolumetrics_alt( vec3 rayStart, vec3 rayEnd, float estEndDepth, float
}
#endif
#if defined LPV_VL_FOG_ILLUMINATION && defined IS_LPV_ENABLED && defined LPV_VL_FOG_ILLUMINATION_HANDHELD_WATER
#if defined LPV_VL_FOG_ILLUMINATION && defined IS_LPV_ENABLED && defined LPV_VL_FOG_ILLUMINATION_HANDHELD_WATER && !defined FLASHLIGHT
float lightRange = 0.0;
vec3 handLightCol = GetHandLight(heldItemId, progressP, lightRange);
+1 -1
View File
@@ -1,6 +1,6 @@
option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
prefix.SHADER_VERSION_LABEL = V
value.SHADER_VERSION_LABEL.482 = 8.0.3
value.SHADER_VERSION_LABEL.482 = 8.0.4
iris_extension.keybind.key0.name=Flashlight
+1 -1
View File
@@ -1,6 +1,6 @@
option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - Bliss 编辑版
prefix.SHADER_VERSION_LABEL = 版本
value.SHADER_VERSION_LABEL.482 = 8.0.3
value.SHADER_VERSION_LABEL.482 = 8.0.4
# 如果你是来翻译的,这不是玩笑,这些选项的功能正如其名
profile.POTATO=§4土豆 (极低配置)