diff --git a/shaders/dimensions/all_solid.fsh b/shaders/dimensions/all_solid.fsh index c0105dc..20e5a67 100644 --- a/shaders/dimensions/all_solid.fsh +++ b/shaders/dimensions/all_solid.fsh @@ -1039,6 +1039,10 @@ void main() { #if SSS_TYPE == 3 OutSpecular.b = SpecularTex.b; #endif + + #if SSS_TYPE != 0 + if(data_in.blockID == 829925) OutSpecular.b = 1.0; + #endif #endif // hit glow effect...