From 34158837f1b1a2a5b5669ad4f7916f427768fbb2 Mon Sep 17 00:00:00 2001 From: Merlin1809 <88194861+Merlin1809@users.noreply.github.com> Date: Thu, 16 Jul 2026 22:49:35 +0200 Subject: [PATCH] fix nametag in 26.2 --- shaders/dimensions/all_translucent.fsh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/dimensions/all_translucent.fsh b/shaders/dimensions/all_translucent.fsh index da2fc80..fcab862 100644 --- a/shaders/dimensions/all_translucent.fsh +++ b/shaders/dimensions/all_translucent.fsh @@ -978,7 +978,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 ) float skylight = mix(0.2 + 2.3*(1.0-lightmap.y), 2.5, SkylightDir)/2.5; AmbientLightColor *= skylight; - Indirect_lighting = doIndirectLighting(AmbientLightColor, MinimumLightColor, lightmap.y); + Indirect_lighting = doIndirectLighting(AmbientLightColor, MinimumLightColor, clamp(lightmap.y, 0.0, 1.0)); #endif #ifdef NETHER_SHADER