From 350ba41a8286bfb8fb7b4e967e584bd315ddfa84 Mon Sep 17 00:00:00 2001 From: Merlin1809 <88194861+Merlin1809@users.noreply.github.com> Date: Fri, 21 Aug 2026 00:09:03 +0200 Subject: [PATCH] fix https://github.com/Merlin1809/Eclipse-Shader/issues/268 --- shaders/dimensions/voxy_translucent.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/dimensions/voxy_translucent.glsl b/shaders/dimensions/voxy_translucent.glsl index 0097fd5..82ceeb4 100644 --- a/shaders/dimensions/voxy_translucent.glsl +++ b/shaders/dimensions/voxy_translucent.glsl @@ -296,7 +296,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 ) vec3 lightColor = vec3(TORCH_R,TORCH_G,TORCH_B); const vec3 lpvPos = vec3(0.0); - Indirect_lighting += doBlockLightLighting(lightColor, parameters.lightMap.x * 0.8, feetPlayerPos, lpvPos); + Indirect_lighting += doBlockLightLighting(lightColor, parameters.lightMap.x * 0.8, feetPlayerPos, lpvPos, false); vec3 FinalColor = (Indirect_lighting + Direct_lighting*indoors) * Albedo;