diff --git a/shaders/lib/specular.glsl b/shaders/lib/specular.glsl index a54c353..90d8427 100644 --- a/shaders/lib/specular.glsl +++ b/shaders/lib/specular.glsl @@ -2104,8 +2104,10 @@ vec4 photonicsReflection( if(hitTranslucent && isEyeInWater != 1) endPos = translucentHitRays[0].hitPos + world_offset - cameraPosition; #endif + vec4 LPVfog = vec4(0.0); + #ifdef VOXEL_REFLECTIONS_LPV_FOG - vec4 LPVfog = raymarchWSR_LPV(origin, endPos, noise.x); + LPVfog = raymarchWSR_LPV(origin, endPos, noise.x); #endif vec4 fog;