From 3b1db854baf4755b60bb957c527ef8d6a2b69f36 Mon Sep 17 00:00:00 2001 From: Merlin1809 <88194861+Merlin1809@users.noreply.github.com> Date: Fri, 24 Apr 2026 18:50:50 +0200 Subject: [PATCH] fix possible compile error --- shaders/lib/specular.glsl | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/shaders/lib/specular.glsl b/shaders/lib/specular.glsl index a54c353..90d8427 100644 --- a/shaders/lib/specular.glsl +++ b/shaders/lib/specular.glsl @@ -2104,8 +2104,10 @@ vec4 photonicsReflection( if(hitTranslucent && isEyeInWater != 1) endPos = translucentHitRays[0].hitPos + world_offset - cameraPosition; #endif + vec4 LPVfog = vec4(0.0); + #ifdef VOXEL_REFLECTIONS_LPV_FOG - vec4 LPVfog = raymarchWSR_LPV(origin, endPos, noise.x); + LPVfog = raymarchWSR_LPV(origin, endPos, noise.x); #endif vec4 fog;