force water specular values

This commit is contained in:
Merlin1809
2026-09-16 17:01:04 +02:00
parent 994e9ab00c
commit 3c18afcfd8
3 changed files with 7 additions and 3 deletions
+4
View File
@@ -1143,6 +1143,10 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
#endif
float roughness = specularValues.r;
if(isWater) {
roughness = 1.0;
f0 = harcodedF0;
}
if(UnchangedAlpha <= 0.0 && !isReflective) f0 = 0.0;
+1 -1
View File
@@ -1,6 +1,6 @@
option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
prefix.SHADER_VERSION_LABEL = V
value.SHADER_VERSION_LABEL.482 = 8.5.0
value.SHADER_VERSION_LABEL.482 = 8.5.1
iris_extension.keybind.key0.name=Flashlight
+1 -1
View File
@@ -1,6 +1,6 @@
option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - Bliss 编辑版
prefix.SHADER_VERSION_LABEL = 版本
value.SHADER_VERSION_LABEL.482 = 8.5.0
value.SHADER_VERSION_LABEL.482 = 8.5.1
# 如果你是来翻译的,这不是玩笑,这些选项的功能正如其名
profile.POTATO=§4土豆 (极低配置)