diff --git a/shaders/dimensions/composite1.fsh b/shaders/dimensions/composite1.fsh index 420175d..025935e 100644 --- a/shaders/dimensions/composite1.fsh +++ b/shaders/dimensions/composite1.fsh @@ -206,6 +206,7 @@ float convertHandDepth_2(in float depth, bool hand) { #include "/lib/hsv.glsl" #include "/lib/lpv_common.glsl" #include "/lib/lpv_render.glsl" + #include "/lib/blocks.glsl" #endif #define DEFERRED_SPECULAR