diff --git a/shaders/dimensions/all_solid.fsh b/shaders/dimensions/all_solid.fsh index 33e7af2..565f2b6 100644 --- a/shaders/dimensions/all_solid.fsh +++ b/shaders/dimensions/all_solid.fsh @@ -513,7 +513,9 @@ void main() { #ifndef COLORWHEEL vec4 Color = data_in.color; float vanillaAO = 1.0 - clamp(Color.a,0,1); - if (Color.a < 0.3) Color.a = 1.0; // fix vanilla ao on some custom block models. + + // don't fix vanilla ao on some custom block models. + // if (Color.a < 0.3) Color.a = 1.0; // fix vanilla ao on some custom block models. vec4 Albedo = Color; diff --git a/shaders/lib/SSBOs.glsl b/shaders/lib/SSBOs.glsl index f2a2e75..d6a60ce 100644 --- a/shaders/lib/SSBOs.glsl +++ b/shaders/lib/SSBOs.glsl @@ -33,7 +33,7 @@ layout(binding = 0) buffer SSBO1 { bool noSimOngoingCheck; // 1 byte - ivec2 water_move_compensationSSBO; // idk + ivec2 water_move_compensationSSBO; // 8 bytes vec2 water_move_ompensation_counter_SSBO; // 8 bytes }; \ No newline at end of file