diff --git a/shaders/lib/specular.glsl b/shaders/lib/specular.glsl index cf03f15..bb110ad 100644 --- a/shaders/lib/specular.glsl +++ b/shaders/lib/specular.glsl @@ -156,12 +156,7 @@ vec3 rayTraceSpeculars(vec3 dir, vec3 position, float dither, float quality, boo vec3 clipPosition2 = toClipSpace3_DH(position, true); float rayLength2 = ((position.z + dir.z * _far*sqrt(3.)) > -_near) ? (-_near -position.z) / dir.z : _far*sqrt(3.); - vec3 direction2 = toClipSpace3_DH(position + dir*rayLength, true) - clipPosition2; //convert to clip space - vec3 reflectedTC2 = vec3((direction2.xy + clipPosition2.xy) * RENDER_SCALE, 0.999999); - - #if FORWARD_SSR_QUALITY == 1 - return reflectedTC2; - #endif + vec3 direction2 = toClipSpace3_DH(position + dir*rayLength2, true) - clipPosition2; //convert to clip space //get at which length the ray intersects with the edge of the screen vec3 maxLengths2 = (step(0.0, direction2) - clipPosition2) / direction2;